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Stanford "Ford" Filbrick Pines ([personal profile] cryptograms) wrote2022-04-16 10:12 am

(no subject)

INTRO
Hello, Deer Country! I come to you with a player plot!

Coffee is a popular drink, but there's a persistent shortage of it in the city! A while back, Ford began experimenting with some coffee beans and a duplication spell. After a lot of tinkering, he's finally perfected the process!

Or so he thinks.

See, these coffee beans were made with Darkblood magic. Because of a quirk in the spell they make a nice, normal cup of coffee for Ford and only for Ford. Everyone else will be dealing with some odd effects!

Ford doesn't know this, though, which is where the problems begin.


HOW IT WORKS
Ford wants a more public test of bean fidelity, so on May 4th (that is, tomorrow) he'll be making another network post asking for volunteers. He will freely give out coffee beans to anyone who asks and only request that they report the end results back to him! An NPC-run shop will also be requesting some beans, so there's ways to participate even if your character wouldn't accept coffee beans from a stranger.

The beans will look, smell, and behave like perfectly normal beans and appear to make a perfectly normal cup of coffee, but drinking it will produce some very unusual results!

Fortunately, these effects will last a few hours at the very most, and there's a finite supply of beans. By May 10th most of the beans will either have been used or returned to Ford - but feel free to keep some in reserve for future hijinks!


THE EFFECTS
The coffee will produce a number of minor reality warping effects, such as:
  • Gravity increasing or decreasing either for the Sleeper or their immediate surroundings

  • Sleepers accidentally willing changes in reality (e.g.: someone finds it annoying a shelf is so high, and suddenly it's has been shifted down 3 feet with no regard for what was below it)

  • The caffeine hits them too hard and they have a fantastic burst of energy for many hours (followed by a terrible crash)

  • The caffeine hits them differently, and acts as a sedative/sleeping aid

  • Adding anything to the coffee makes it takes like only that (so instead of coffee with cream and sugar, it's like you're drinking hot cream and liquid sugar)

  • Miscellaneous other small effects players! These can be anything you want, and you can ask me to RNG something for you below! These effects should be mostly harmless and ultimately annoying at worst.

In addition to these free-for-all effects, there are some optional bonus effects specific to each blood type! These can work in conjunction with any and all of the above effects, and it's possible for two effects to 'fight' each other and given someone an even stranger coffee experience.

  • Warmblood: Any cup of coffee you make will turn to water. Cool, clean, uncaffeinated water. Enjoy!

  • Coldblood: Your coffee's temperature will defy you. If you were hoping for a refreshing iced coffee, you'll get a drink that's on the verge of simmering. If you wanted something hot, you'll find that your drink is icing over instead.

  • Paleblood: Your coffee will taste like whatever the nearest person or creature is eating. Is your roommate making an omelette? Omelette coffee. Is your neighbor drinking orange juice? Orange juice coffee. Is a moth chewing through your jeans? Jeans coffee. The texture and temperature won't change.

  • Vileblood: Your coffee will take on an unpleasant, sludge-like texture. The more you try to fix it the worse it gets. Careful, or you might end up with coffee playdoh.

  • Darkblood: Your coffee and any additives will loose all moisture and turn into a fine powder. It still has the same taste and caffeine content, at least. Just be careful: if you dump it out, it reverts to its liquid form all at once.


ETC.
That's pretty much it! Please comment below if you have questions, want to request a random effect, or wish to plot with other players.




--- original proposal below ---


Character(s) Starting the Situation: Stanford Pines

How it Begins/What's Happening: The plot will run some time in May. A while back, Ford began experimenting with some coffee beans and a duplication spell. After a lot of tinkering, he's finally perfected the process! But only for himself. He wants a more public test of bean fidelity, but because he used Darkblood magic to create his new beans anyone else that drinks coffee made with them will experience a number of minor reality warping effects, such as:

  • Gravity increasing or decreasing around them
  • Accidentally willing changes in reality (e.g.: they think it's annoying a shelf is so high and then suddenly the shelf has been shifted down 3 feet)
  • The caffeine hits them too hard and they have a fantastic burst of energy for many hours (followed by a terrible crash)
  • The caffeine hits them differently, and acts as a sedative/sleeping aid
  • Adding anything to the coffee makes it takes like only that (so instead of coffee with cream and sugar, it's like you're drinking hot cream and liquid sugar)
  • Miscellaneous other small effects players want! I'll make it clear that the effects should annoying at worst and ultimately harmless.
Anticipated Duration: About a week.

How it Ends: By petering out. The effects won't last more than a day, and there's a finite supply of coffee beans so it won't take long for them to all be used up or returned to Ford.

Partially Open or Fully Open: Fully open.